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| In [Scions of Fate] the faction war is name “Authority
Clash,” and it is the battle between two
factions. The battle takes place in an isolated
map, where players can enter via a NPC. Once players
join the battle, they will see statues of the
story writer and a painter. Those will represent
each faction. The objective of this clash is to
break down the symbolic statue of opposing faction.
In trying to complete this assignment, players
will have to face players from the opposing faction
and engage in a large massive combat. Players
will gain many benefits in terms of finance and
honor if they win the battle.
It also follows along the line of misunderstanding
that has been reoccurring between factions. Such
groupings of the factions will let players to
team up against the opposing faction and hence
build strong connection each other with the guild
or “the House.”
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[Scions of Fate] has its own guild system embedded,
and it is called “The House.” Its
function is not more and less than what guilds
provide in any other games, but the terminology
that we use is a more realistic terms in the Martial
Society. Players will be able to start creating
their own houses once they reach the level 35,
which is the level that they decide their factions.
If two factions are two big communities in the
game, “The Houses” will serve more
as the sub-communities under each faction to establish
the stronger connection between individuals. As
the numbers of members grow, each house will have
more social and political power in the game.
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| Apprentice Training System | |
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The system is created so that beginners and low-level
players would be able to receive helps from a
higher level player at his/her own discretion.
Beginners can get acclimated to the game quickly
through the help of experienced players and low-level
players will be able to advance themselves through
the latter parts of the game through their relationship
with their master. Creating a master/apprentice
relationship with another player is relatively
easy once players have satisfied requirements.
It also allows new players to advance much faster
than is usually the case all allows the master
to teach 3 skills and give items to the apprentice
and gives the mater experience from his/her apprentice’s
gains in level and allows the master to receive
items from the apprentice’s quests. |
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In sof, pets are creatures that help you hunt
and raise your own character. In order to receive
a pet, you must past a qualification test similar
to a promotion test. Once you past this qualification
test, you are able to receive a Summoning Charm.
Summoning Charms are used to summon pets and each
character may hold up to 2 of them. The first
time you summon your pet, you will be prompted
to name it. Once it is named, you will be able
to raise your pet and level it along with your
own character. Pets are able to wear clothes and
accessories just like other characters, with the
exception of weapons due to the nature of the
animals. There are four different types of pets
that you can choose from: Mouse, Hawk, Leopard,
and Tiger. You are able to ride the Leopard and
Tiger pets and you are able to move faster when
mounted.
Pets are similar to regular characters in terms
of stats, but they aren?t given primary stats
(Spirit, Strength, Stamina, and Agility) but they
are only given secondary stats (Attack, Defense,
Accuracy, and Dodge). Pets also have a system
of Loyalty. Based on the level of Loyalty, the
pet?s stats, experience gain, and your ability
to summon the pet will change. There are 9 levels
of Loyalty and at the lowest level, the pet may
even refuse to be summoned. You can raise your
pet?s Loyalty by feeding it certain foods that
it likes. Pets may also be promoted in the game.
After a pet receives its first promotion, it may
learn skills. Characters earn Ki points and spend
them to learn skills but pets learn their skills
through skill books that are obtained through
quests or shops. Mountable pets may also learn
wind-drifting skills for even faster movement
speed as well.
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There are two different components to sof?s crafting
system: enchantment and enhancement. Both systems
have different success rates based on the craft
level of the item and a chance of failure exists.
Enchantment allows you to take a certain type
of gem and apply the options embedded within it
to a piece of equipment. Sapphires are used for
weapons and Emeralds are used to enchant defensive
equipment. When you fail an enchantment attempt,
your gem is lost but your item is retained. If
your enchantment attempt succeeds, the item name
turns blue and the options that were embedded
in the gem are applied onto the item. An item
may be successfully enchanted up to four times.
In the enhancement system, you use a certain
gem (a Ruby) to increase the efficiency of the
item to make it stronger and more effective to
its purpose. A successful enhancement will increase
a weapon’s attack by 6 or a piece of defensive
equipment’s defense by 3 and the enhancement
level is displayed to the right of the item name
in brackets. You may successfully enhance an item
up to 10 times, with a guaranteed 100% success
rate only for weapons up to level [2] enhancement.
However, a failed enhancement attempt results
not only in the loss of the gem, but also the
loss of the item as well.
Although not part of the primary crafting system,
Applying Essence is another system that allows
you to strengthen your item. Amethysts are not
dropped by monsters but are only available by
purchase through an NPC store. There are six different
types of essences that may be applied to an item:
Water, Fire, Wind, Poison, Inner Energy, and Physical
Energy. Each essence has different effects on
equipment, and their effects also differ when
used on a weapon or on defensive equipment (among
defensive equipment, essence may only be applied
to robes). The same essence may be applied on
an item up to 10 times, and a failed attempt will
result in the loss of the gem and initialization
of essence stats of the item.
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