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Faction War System


In [Scions of Fate] the faction war is name “Authority Clash,” and it is the battle between two factions. The battle takes place in an isolated map, where players can enter via a NPC. Once players join the battle, they will see statues of the story writer and a painter. Those will represent each faction. The objective of this clash is to break down the symbolic statue of opposing faction. In trying to complete this assignment, players will have to face players from the opposing faction and engage in a large massive combat. Players will gain many benefits in terms of finance and honor if they win the battle.

It also follows along the line of misunderstanding that has been reoccurring between factions. Such groupings of the factions will let players to team up against the opposing faction and hence build strong connection each other with the guild or “the House.”


Guild System  


[Scions of Fate] has its own guild system embedded, and it is called “The House.” Its function is not more and less than what guilds provide in any other games, but the terminology that we use is a more realistic terms in the Martial Society. Players will be able to start creating their own houses once they reach the level 35, which is the level that they decide their factions.

If two factions are two big communities in the game, “The Houses” will serve more as the sub-communities under each faction to establish the stronger connection between individuals. As the numbers of members grow, each house will have more social and political power in the game.


Apprentice Training System  


The system is created so that beginners and low-level players would be able to receive helps from a higher level player at his/her own discretion. Beginners can get acclimated to the game quickly through the help of experienced players and low-level players will be able to advance themselves through the latter parts of the game through their relationship with their master. Creating a master/apprentice relationship with another player is relatively easy once players have satisfied requirements.

It also allows new players to advance much faster than is usually the case all allows the master to teach 3 skills and give items to the apprentice and gives the mater experience from his/her apprentice’s gains in level and allows the master to receive items from the apprentice’s quests.


Pet System  
Tiger
Leopard
Hawk
Mouse


In sof, pets are creatures that help you hunt and raise your own character. In order to receive a pet, you must past a qualification test similar to a promotion test. Once you past this qualification test, you are able to receive a Summoning Charm. Summoning Charms are used to summon pets and each character may hold up to 2 of them. The first time you summon your pet, you will be prompted to name it. Once it is named, you will be able to raise your pet and level it along with your own character. Pets are able to wear clothes and accessories just like other characters, with the exception of weapons due to the nature of the animals. There are four different types of pets that you can choose from: Mouse, Hawk, Leopard, and Tiger. You are able to ride the Leopard and Tiger pets and you are able to move faster when mounted.

Pets are similar to regular characters in terms of stats, but they aren?t given primary stats (Spirit, Strength, Stamina, and Agility) but they are only given secondary stats (Attack, Defense, Accuracy, and Dodge). Pets also have a system of Loyalty. Based on the level of Loyalty, the pet?s stats, experience gain, and your ability to summon the pet will change. There are 9 levels of Loyalty and at the lowest level, the pet may even refuse to be summoned. You can raise your pet?s Loyalty by feeding it certain foods that it likes. Pets may also be promoted in the game. After a pet receives its first promotion, it may learn skills. Characters earn Ki points and spend them to learn skills but pets learn their skills through skill books that are obtained through quests or shops. Mountable pets may also learn wind-drifting skills for even faster movement speed as well.


Crafting System  

There are two different components to sof?s crafting system: enchantment and enhancement. Both systems have different success rates based on the craft level of the item and a chance of failure exists.

Enchantment allows you to take a certain type of gem and apply the options embedded within it to a piece of equipment. Sapphires are used for weapons and Emeralds are used to enchant defensive equipment. When you fail an enchantment attempt, your gem is lost but your item is retained. If your enchantment attempt succeeds, the item name turns blue and the options that were embedded in the gem are applied onto the item. An item may be successfully enchanted up to four times.

In the enhancement system, you use a certain gem (a Ruby) to increase the efficiency of the item to make it stronger and more effective to its purpose. A successful enhancement will increase a weapon’s attack by 6 or a piece of defensive equipment’s defense by 3 and the enhancement level is displayed to the right of the item name in brackets. You may successfully enhance an item up to 10 times, with a guaranteed 100% success rate only for weapons up to level [2] enhancement. However, a failed enhancement attempt results not only in the loss of the gem, but also the loss of the item as well.

Although not part of the primary crafting system, Applying Essence is another system that allows you to strengthen your item. Amethysts are not dropped by monsters but are only available by purchase through an NPC store. There are six different types of essences that may be applied to an item: Water, Fire, Wind, Poison, Inner Energy, and Physical Energy. Each essence has different effects on equipment, and their effects also differ when used on a weapon or on defensive equipment (among defensive equipment, essence may only be applied to robes). The same essence may be applied on an item up to 10 times, and a failed attempt will result in the loss of the gem and initialization of essence stats of the item.

 
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